JEFF SMITH
Jeff Smith has worked professionally in the field of computer graphics for 24 years, 14 of which have been in the video game industry at EA and THQ. He has held positions of Art Director, Senior Art Director, Director of Graphics, Director of Art and most recently Director of External Production. He has worked on industry leading franchises such as John Madden Football, Tiger Woods Golf, EA’s Strike Series, James Bond, Road Rash and WWE Wrestling. He was instrumental in founding and running EA’s World Wide Graphics council and has worked on all console platforms, including 3DO, Sega Saturn, PS1, PS2, Xbox, Game Cube and Xbox 360. He has a degree in illustration from the Art Center College of Design in Pasadena.
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MARK ANDERSON
Mark Anderson brings a remarkable depth of expertise and experience in both the creative production and executive-level management side of the film and production effects/equipment business. With a worldwide reputation among the top tier of directors and producers, Mark is in touch with the most creative, innovative talent to bring in for very large to small, focused projects. Mark is one of the seminal minds of the original George Lucas startup whiz kids, developing from concept and sketches the Industrial Light and Magic division of Lucasfilm and managing it for 18 years. He was personally involved in every film gestated in the ILM facilities, from the Star Wars and Indiana Jones epic series to the recent Pirates of the Caribbean, 1 and 2.
YUSKA (JOE) SUICKI
Bringing a focused talent for innovation and tooling of 3D stereoscopic hardware and its accompanying software, Yuska is at the head of Kerner Optical Research and Development (KORD)’s breakthrough concept team and labs in 3-D stereoscopic technology. Yuska’s 12 years of experience in the field with his own company—Technology Application Specialists—provides the perfect foundation for innovative thinking and manufacture. His career began as a test engineer with General Dynamics. He is a co-founder of Kerner Optical. |